

Let all four wheels hit the floor and your run is over. ‘Spots’ meanwhile gradually become available and see you trying to score the highest score with a single combo. Master all five tasks within a stage and you’ll unlock a harder version of that stage complete with five new tasks that are even tougher. For me personally, though, I found focusing on one per run a great way to learn the stage and better my performance. If you’re lucky (or just extremely good) you may be able to tick off every task in one amazing run.

A lot of these revolve around reaching a certain point threshold or landing a high enough combo but some can also require you to do something a little more unique like performing certain tricks or grabbing random items throughout your run. Both take you through five unique environments each one comprised of five stages that all contain five challenges to accomplish.

There’s very little difference between the two games when it comes to the presentation of their career modes. If the original OlliOlli is a chance to get to grips with the series’ unique control scheme then its sequel feels like the final exam upping the ante further still, demanding higher scores and even slicker runs.
#Olliolli2 score run manuals
Much like when Tony Hawk’s Pro Skater 3 added the revert, the addition of manuals in OlliOlli 2: Welcome to Olliwood has a big impact on the way you play essentially allowing for even longer and more impressive combos. Mistime your landing though and watch your score tumble. In fact, timing plays a very big role in both OlliOlli titles with every trick and jump also requiring you to press the B Button just as you land in order to roll away cleanly and with the highest points. Similarly, grinding requires you to hit down on the control stick just as your board touches the rail or wall to initiate. It’s surprising how much more involved this feels than merely tapping a button. Rather than simply hitting buttons to Olli or perform tricks, you’ll actually need to move the control stick downward (almost as if you were crouching your legs) then flick it up and in a direction.
#Olliolli2 score run series
If there’s one feature that truly helps the OlliOlli series feel like more than just another auto-scrolling endless runner type, it’s the way it feels and controls. Then again it’s hard arguing how well suited both these games feel on the Switch. If there is one slightly disappointing fact it’s that there’s nothing in the way of new features or content included. As far as ports go, there’s little to fault here, the game running perfectly on Switch. OlliOlli: Switch Stance besides sporting a rather clever skating related sub-title bundles together both the original game OlliOlli and its improved sequel OlliOlli 2: Welcome to Olliwood. Bail out though and it’s back to the beginning for you. Much like the Tony Hawk’s series before it, stringing along the longest and most flashy combos is not only OlliOlli’s big focus but also its greatest hook. Every stage you fly through is its own linear 2D playground of rails to grind and ramps to trick off of with the best runs accomplished by those who take advantage of them all.

The skateboarding genre isn’t what it used to be, let’s put it that way.Įnter Roll7’s OlliOlli series, a refreshing take of the genre that’s part auto-scroller (or auto-roller in this case) and part trick-based juggling act. Looking at the landscape now it’s a completely different story though with EA’s excellent Skate series no more and Tony Hawk’s Pro Skater 5 an absolute disaster. Putting a number on the amount of hours I’ve lost to grinding rails, spinning over half-pipes and pulling off insanely ridiculous combos isn’t easy but let’s just say it’s in the hundreds at least. There was once a time when Tony Hawk ruled the gaming scene, his yearly skateboarding releases something to get excited about.
